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Selasa, 28 Januari 2014
Kamis, 23 Januari 2014
Preparing for a crowd-funding: Torque3D MIT Multi-platform

Preparing for a crowd-funding: Torque3D MIT Multi-platform

I mentioned the nice developments on the Torque3D OpenGL and Linux ports a few weeks back, and now it seems like it is getting even more serious:

Planned platforms of Torque3D


Now don't spill your beer just yet, as this is just the proposal the developer makes for a crowd-funding building up on his great previous Linux/OpenGL work.

One of the first (hopefully soon to be) FOSS games that could benefit from this, is the currently also looking for crowd-funding RoTC abstract FPS. Only 9 days left, but they made another good increase in the last couple of days, so it is still possible to reach their goal of $1500. In fact the older (mostly closed source) version was also recently updated and you can try it on some new servers.

The (more or less friendly) fork GREED tech MIT that aims to make a full FPS development kit out of Torque3D also seems to make some interesting progress, so it looks quite bright development wise for now :)
Senin, 20 Januari 2014
Selasa, 07 Januari 2014
Code Combat: Open Source Javascript Tutorial Gamification (In A Good Way)

Code Combat: Open Source Javascript Tutorial Gamification (In A Good Way)




Code Combat is a javascript programming learning IDE wrapped in a delicious cute RPG/2D RTS packaging that runs in the browser without any plugins. They recently announced their open source/free art release.

The current set of Code Combat tutorials starts with directional movement and activation of pre-programmed behavior, continues with coordinate movement and targeting and conditional behavior and continues towards prediction calculations.

Editor GUI


There is an editor, officially described as "broken". I can confirm that the text editor was slow when I tried using it. :)

All in all, a very exciting project. I have noticed a few possible drawbacks so far:
  • It's not yet clear which parts will not remain proprietary. It looks like the excellent humor (writing) unfortunately will do so (legal page).
  • The music tends to be too exciting to code to.
  • There's a CLA requirement for contributing.
What do you think? Persuaded to work on a HTML5 game yourself perhaps, seeing that this performs okay? :)
Rabu, 01 Januari 2014
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Happy new year & Congrats to the LGA January 2014 winner!

Hello 2014 and happy new year to everyone!

One of the new things for this year will be the regular Linux Game Awards done by various Linux and FOSS gaming site (and which has been spearheaded by the great LGDB).

And the first winner is:

Project of the Month Winner January 2014: 0 A.D.

The votes have been quite clear, but our friends from SuperTuxKart got a very respectable 2nd place:


You can expect some further promotional news coming up this month for 0 A.D. so stay tuned :)
Jumat, 27 Desember 2013
Torque3D seems to finally get a Linux port!

Torque3D seems to finally get a Linux port!

Following the release of the Torque3D engine under the MIT license (latest release 3.5 here), there was a lot of back and forth regarding a port to Linux (the engine actually used to have a good Linux port, but that one was dropped a few years back). At some point there was even an official Kickstarter crowed-funding attempt, which however failed to reach the estimated funds (but nether the less more than US$10k were pledged). After that things quited down, but several people continued developing a OpenGL renderer and Linux port.

Now it seems like all these efforts seem to be near a somewhat usable Linux port or at least that's what I understand by following this forum thread.

Torque3D running on Xubuntu 12.10

In the short term the most interesting application of this Linux port is probably that the creator of RotC has announced on his currently running indigogo campaign to liberate (and update) the game, that now there will also be a Linux port.

Great news if you ask me, so don't forget to pledge some of that Christmas money you got towards reaching the funding goal (currently $388 out of $1500, with 36 days left). Let's make this happen!

Edit (nearly forgot): these two projects related to Torque3D might be interesting to follow: Project GREED and Zentense.
Rabu, 25 Desember 2013
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December RTS updates

Merry Christmas from FreeGamer!

As a nice present from the 0 A.D. team, the new Alpha 15 Osiris was released today:



Lots of great new features and especially multiplayer games should be now much easier to do with hosting improvements and a lobby for browsing available games.

Another open-source RTS engine (using Mono/C# though) has also released a new version: OpenRA. Currently it is still geared toward running an assortment of older Command & Conquer based games, so you need to own these for the data. But this release adds lua scripting for the creation of custom missions, so maybe someone will come up with a libre game to run on this engine.

Last but not least, a new version of Warzone2100 was released about a week ago. This one actually includes some higher resolution textures, which is hopefully the first step to officially integrate all the awesome new art assets from the art revolution project.
Speaking of WZ mods: There is also an interesting new tower-defense mod currently being developed.
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